There is special code that reduces the frontal drag impact of a part that is blocked by another part, and in some cases we were seeing inline parts behave as though they weren't shielded from airflow at all. Our investigation of the spiking drag numbers revealed that we had a problem with drag occlusion. This bug is the one that saw the most movement this week. Issue 3: Certain inline parts cause aerodynamic drag numbers to spike A few other issues surfaced in the simulation code, and we're assessing both the impact of those issues and the scope of work required to correct them. We have three engineers looking at this and we have already ferreted out a couple of issues - the introduction of axial tilt to KSP2 introduced some discrepancies, and our SOI transit handoff math had some inconsistencies as well. Issue 2: Trajectories change when vehicles cross SOI boundaries Vehicle joints unusually wobbly, some part connections unusually weak - Status: under investigation.Root parts placed below decouplers cause issues with stage separation - Status: under investigation.Major post-liftoff frame rate lag immediately above launchpad (associated with engine exhaust lighting) - Status: fix being tested.Opening part manager causes major frame lag - Status: experiments ongoing.Save files get bigger over time (TravelLog experiencing "landed" status spam) - Status: fix being tested.Decoupling events result in various issues including loss of control, incorrect controllability of decoupled subassemblies, loss of camera focus, and other issues - Status: may have many causes, but some fixes in progress.Returning to craft from VAB causes craft to go underground (possibly related to Kerbals and landed vehicles dropping through terrain while being approached) - Status: possible fix being tested.Certain inline parts cause aerodynamic drag numbers to spike - Status: fix being tested.Trajectories change when vehicles cross SOI boundaries - Status: fix in progress. ![]() ![]() ![]() Vehicles in stable coasting orbits sometimes experience orbit instability/decay - Status: possible fix in progress.Areas that saw significant change have been marked in bold: Bug StatusFor most of this list, investigation and/or testing is ongoing.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |